Just a chill server to hang out and vibe. Reforestation respawns trees and nodes so this is essentially a pseudo X2/X3 etc. resource server. Soon we'll add timed workbenches as well. Along with the lack of large monuments, this will encourage primitive/low tier PVP in open areas.
Map description:
No large monuments.
Lots of islands.
Ziplines everywhere.
Current mods:
Anti offline raid (after you log off you can't be raided, fades over time)
Bgrade (type /bgrade)
Boxed player spawn (you start in a shelter by default)
Reforestation (trees respawn quickly)
Remineration (nodes respawn quickly)
Sort button (can sort boxes quickly)
Team leader online (if leader logs off leader swaps automatically)
Third person (type /view)
Vehicle locks (1st to enter vehicle is owner, can share with team within TC radius)
Future mods:
Autodoors
Diseases
Timed workbench
Zone manager (we'll have a community build zone)
FAQ:
Why no large monuments?
Eliminating them makes the game load MUCH faster and run smoother. I also feel they're boring, sterile, and repetitive and isolate players from each other. The game is at its best when procedurally generated. Finally, they exist mainly to gain uncraftable high tier weapons and this server is meant to encourage primitive play.
Map description:
No large monuments.
Lots of islands.
Ziplines everywhere.
Current mods:
Anti offline raid (after you log off you can't be raided, fades over time)
Bgrade (type /bgrade)
Boxed player spawn (you start in a shelter by default)
Reforestation (trees respawn quickly)
Remineration (nodes respawn quickly)
Sort button (can sort boxes quickly)
Team leader online (if leader logs off leader swaps automatically)
Third person (type /view)
Vehicle locks (1st to enter vehicle is owner, can share with team within TC radius)
Future mods:
Autodoors
Diseases
Timed workbench
Zone manager (we'll have a community build zone)
FAQ:
Why no large monuments?
Eliminating them makes the game load MUCH faster and run smoother. I also feel they're boring, sterile, and repetitive and isolate players from each other. The game is at its best when procedurally generated. Finally, they exist mainly to gain uncraftable high tier weapons and this server is meant to encourage primitive play.
Wipe History 3 wipes
16.12.2024 - 03:41 UTC
phrinj|loot|sort|3rdperson
30.11.2024 - 01:21 UTC
phrinj|loot|sort|3rdperson
13.11.2024 - 00:29 UTC
phrinj
Current Player History 3 Months 1 Month 1 Week 3 Days
Most Recent Wipe
Wipe:
20 days ago
Started:
30.11.2024 - 01:21 UTC
Ended:
16.12.2024 - 03:41 UTC
Duration:
16.1 days
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Server Information |
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First Seen | about 1 month ago |
Last Seen | about 12 hours ago |
Feedbacks | 0 |
Bookmarks | 0 |
Map | Custom Map (3,000) |
Services | |
Global Rank | 4,319 of 13,765 |
Region Rank | 1,955 of 5,694 |
Country Rank | 1,795 of 5,036 |
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